
Something I frequently look for in roguelites is variety between runs. I think these two are actually quite important for a puzzle game you spend a lot of time stopping to think, so having those two elements in the background is important to do well. The music was fitting, sometimes a little ominous, which was good. The sound effects were great, they added to the experience of killing multiple enemies at a time. Movements were smooth, user experience polished, overall very calm and simple aesthetic. Visually, the graphics accomplish everything they need to. And I even found it fun to fail when I brashly burst into a group of enemies forgetting I have no way out and succumbing to damage was actually quite funny. I would find myself cussing and jeering at the enemies who are nothing more than lines of code after making a good play. Landing multi kills with one more or barely avoiding damage through careful feats of thinking is incredible. If the rest of the game is great, but the puzzles are boring, then why play? Pawnbarian is incredibly fun to solve. Satisfying Solutionsīluntly put, the fun of puzzle games comes from solving the puzzles. Beat all seven levels of a dungeon to complete the dungeon and gain access to higher difficulties. Landing on an enemy will defeat them and give you gold, which you can spend to upgrade your cards.

Your character is a piece on a chess board, and you play cards which represent chess pieces and move your character around.


Pawnbarian is a chess-based puzzle roguelite. It’s developed and published by Jan Wojtecki (“j4nw”) with visual and aural input by Piotr Wojtecki and Aleksander Zablocki respectively. This is an extension of my short YouTube review.
Pawnbarian game movie#
Okay, remember in the first Harry Potter movie when Ron and Harry are playing wizard chess and Hermione calls the game barbaric? This is a crazy connection, but I feel like there has to be some unintentional wordplay allusion with the title “ Pawnbarian” here.
